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Alpha News & Combat Spotlight

Alpha News & Combat Spotlight

Hello friends, Last week, the House of Many Doors alpha was released to MATRON-tier backers and above. The game is still very much unfinished and very much an alpha, but enough of the code is complete that I felt alpha testing

admin February 26, 2016February 26, 2016 Devlog, News No Comments Read more

“Oh Good, Another Kickstarter Post-mortem”: The ‘A House of Many Doors’ Kickstarter Post-Mortem

“Oh Good, Another Kickstarter Post-mortem”: The ‘A House of Many Doors’ Kickstarter Post-Mortem

Quick side-note: AHOMD’s Kickstarter success was featured on Rock Paper Shotgun yesterday. Woo! So I got over 300% funded on Kickstarter! Here is the post-mortem. It was inevitable. My initial goal was very small (£4000), and even 300% of that

admin October 6, 2015October 6, 2015 News No Comments Read more

Kickstarter Launched! Greenlight Launched! Play the Demo Today!

Kickstarter Launched! Greenlight Launched! Play the Demo Today!

This is not a drill, people. A House of Many Doors has launched its Kickstarter! THE KICKSTARTER AWAITS YOUR ATTENTION. Please, if you’re reading this, consider backing the game. A project’s initial burst of momentum, in those first 24-48 hours, is

admin September 2, 2015 Devlog, News 4 Comments Read more

Two huge announcements: New trailer, new art!

Two huge announcements: New trailer, new art!

Trailer The game’s very first trailer is now live. This is not a drill. Check it out below! Art I have managed to find a truly fantastic artist who has agreed to work on the game’s illustrations. Say hello to Catherine Unger – she’s

admin August 24, 2015August 24, 2015 Devlog, News No Comments Read more

Devlog Friday, Part 8 – Kickstarter Coming 2nd September!

Devlog Friday, Part 8 – Kickstarter Coming 2nd September!

Things are really starting to kick off! Anyone who is vaguely familiar with the typical cycle of an indie game developer in 2015 will know that this was inevitable. That’s right: On the 2nd of September I will be launching

admin August 7, 2015August 7, 2015 Devlog, News No Comments Read more

Devlog Friday, Part 7 – Doors vs Rooms

Devlog Friday, Part 7 – Doors vs Rooms

Step inside my abode, explorers, and listen to my mildly flavoursome introductory blather. Yes, welcome to the House of Many Doors website – What’s that? Rooms? Many Rooms? No, I have no idea what you’re talking about. We’ve always, always

admin July 31, 2015July 31, 2015 Devlog, News No Comments Read more

Devlog Friday, Part 5 – In which everything is chugging along nicely

Devlog Friday, Part 5 – In which everything is chugging along nicely

Greetings, explorers. Have a seat by the fire. Don’t fall in. Not much new development this week, I’m afraid. The world has been conspiring against my productivity by making me happy. Last weekend – and weekends are usually when I

admin July 17, 2015July 24, 2015 Devlog No Comments Read more

Devlog Friday, Part 3 – A kinetopede kerfuffle

Devlog Friday, Part 3 – A kinetopede kerfuffle

Hello, explorers. Today I want to take you through the work I’ve done on combat so far. So you’re making your way through the House – perhaps you’re on your way to trade hazard-coffee with the Ninefold Caliphate, or explore

admin July 3, 2015July 24, 2015 Devlog No Comments Read more

Devlog Friday, Part 2 – Combat month begins

Devlog Friday, Part 2 – Combat month begins

Good day, explorers. At the moment I’ve just finished working on crew-members for the lower decks of the kinetopede. These fellas and ladies will be your Gunners, your Junior Engineers, your Guards and your Swabbies; unlike your upper-deck crew, who

admin June 26, 2015July 24, 2015 Uncategorized No Comments Read more

Devlog Tuesday?! Part 1.5 – Credit where credit’s due

Devlog Tuesday?! Part 1.5 – Credit where credit’s due

Hello again, explorers. This started as the second entry in my Devlog, but I launched into such an extreme tangent that it’s had to become its own thing. So I thought I’d publish it a bit early, and on Friday you

admin June 23, 2015July 24, 2015 Devlog 2 Comments Read more
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