Hello friends, Last week, the House of Many Doors alpha was released to MATRON-tier backers and above. The game is still very much unfinished and very much an alpha, but enough of the code is complete that I felt alpha testing
“Oh Good, Another Kickstarter Post-mortem”: The ‘A House of Many Doors’ Kickstarter Post-Mortem
Quick side-note: AHOMD’s Kickstarter success was featured on Rock Paper Shotgun yesterday. Woo! So I got over 300% funded on Kickstarter! Here is the post-mortem. It was inevitable. My initial goal was very small (£4000), and even 300% of that
Kickstarter Launched! Greenlight Launched! Play the Demo Today!
This is not a drill, people. A House of Many Doors has launched its Kickstarter! THE KICKSTARTER AWAITS YOUR ATTENTION. Please, if you’re reading this, consider backing the game. A project’s initial burst of momentum, in those first 24-48 hours, is
Two huge announcements: New trailer, new art!
Trailer The game’s very first trailer is now live. This is not a drill. Check it out below! Art I have managed to find a truly fantastic artist who has agreed to work on the game’s illustrations. Say hello to Catherine Unger – she’s
Devlog Friday, Part 8 – Kickstarter Coming 2nd September!
Things are really starting to kick off! Anyone who is vaguely familiar with the typical cycle of an indie game developer in 2015 will know that this was inevitable. That’s right: On the 2nd of September I will be launching
Devlog Friday, Part 7 – Doors vs Rooms
Step inside my abode, explorers, and listen to my mildly flavoursome introductory blather. Yes, welcome to the House of Many Doors website – What’s that? Rooms? Many Rooms? No, I have no idea what you’re talking about. We’ve always, always
Devlog Friday, Part 5 – In which everything is chugging along nicely
Greetings, explorers. Have a seat by the fire. Don’t fall in. Not much new development this week, I’m afraid. The world has been conspiring against my productivity by making me happy. Last weekend – and weekends are usually when I
Devlog Friday, Part 3 – A kinetopede kerfuffle
Hello, explorers. Today I want to take you through the work I’ve done on combat so far. So you’re making your way through the House – perhaps you’re on your way to trade hazard-coffee with the Ninefold Caliphate, or explore
Devlog Friday, Part 2 – Combat month begins
Good day, explorers. At the moment I’ve just finished working on crew-members for the lower decks of the kinetopede. These fellas and ladies will be your Gunners, your Junior Engineers, your Guards and your Swabbies; unlike your upper-deck crew, who
Devlog Tuesday?! Part 1.5 – Credit where credit’s due
Hello again, explorers. This started as the second entry in my Devlog, but I launched into such an extreme tangent that it’s had to become its own thing. So I thought I’d publish it a bit early, and on Friday you