Developer: Pixel Trickery, based in London.
Over 300% funded on Kickstarter
Game in Development: A House of Many Doors, due to be released on 3rd February 2017.
Platform: Windows, Mac
Recent Press Coverage: Rock Paper Shotgun’s most anticipated RPGs of 2017
Pixel Trickery is an independent game studio founded by Harry Tuffs, the writer/coder behind A House of Many Doors. I’m interested in making games that play with narrative.
Catherine Unger is an experienced freelance artist who will be drawing the House’s weird environments and weirder denizens.
A House of Many Doors
A House of Many Doors is a 2D top-down exploration RPG for Windows.
The game mixes procedural generation with hand-crafted narrative content – the player will explore a vast parasite-dimension known as the House, guided by their Navigator through proc-gen nightmare architecture towards narrative hubs with extensive stories and quests.
This is an RPG focused on story and characters rather than combat and loot. It takes inspiration from Sunless Sea, FTL, Planescape: Torment, the literature of China Mieville, Italo Calvino’s Invisible Cities, and that feeling you get when you’re alone in a big dark house.
- A rag-tag crew of dozens of characters with quests to complete and secrets to uncover
- A vast setting, crammed with bizarre civilizations, cities, and ruins
- Stories and lore galore
- A turn-based combat system
- Procedurally-generated poetry
If the game achieves any measure of success, I’ll continue to update it in my spare time for years to come, deepening the existing content and expanding the scope of the House.
The game’s finished Kickstarter campaign can be found here. A House of Many Doors was 100% funded by the end of the first 48 hours, and by the time it ended was over 300% funded!
The artist for A House of Many Doors is Catherine Unger, who will depict all the characters and locations of the House.