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Explore the House, a parasite dimension that steals from other worlds

Explore the House, a parasite dimension that steals from other worlds

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Enlist dozens of compelling characters to join your crew, each with their own secret or not-so-secret agenda

Enlist dozens of compelling characters to join your crew, each with their own secret or not-so-secret agenda

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Tense turn-based combat

Tense turn-based combat

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At last, an update: Sunless Skies is out now!

Imagine me lifting AHoMD from the shelf, blowing off the dust, rubbing away a spot of dirt with my sleeve. My rheumy eyes swim with fond memories and muted regrets, my hands shake, there’s probably a moment where I gaze

admin February 16, 2019 News No Comments Read more

One Week Later: Reflections on HOMD’s Launch

One Week Later: Reflections on HOMD’s Launch

So A House of Many Doors launched one week ago. I’m still reeling. I’d hoped for a break after releasing the game, but instead I’ve found myself working just as hard as before. Once the hubbub dies down I’d like to

admin February 10, 2017February 10, 2017 Devlog 4 Comments Read more

The House Unlocks Today

The House Unlocks Today

A House of Many Doors will be released today, Friday 3rd February, at 4pm GMT. The train is scuttling from the station, mechanical joints creaking and squealing. Gather your essentials and leap aboard. Launch yourself into the waiting darkness. It’s been a long and

admin February 3, 2017 Devlog, News No Comments Read more

Discoveries in the Dark

Discoveries in the Dark

  As I write this devlog, there are just… …before A House of Many Doors is officially released on Steam. Mark it in your calendars. Set a reminder on your phone. Build a statue in the desert. But I wanted to take

admin January 27, 2017 Devlog No Comments Read more

Romance in the House

Romance in the House

We are approaching February 3rd. HOMD is almost out. Soon I can sleep again. I hope you enjoy the game. But the devlogs don’t stop! They never stop! There’s something a bit weird about romance in games, right? In most

admin January 18, 2017 Devlog No Comments Read more

Mac Build now on Steam!

Mac Build now on Steam!

Very, very brief update to usher in 2017: I’ve spent the last few days working on a Mac build of HOMD, a process which was baffling and frustrating and not without its dangers. But now it’s done! (Huge thanks to Failbetter

admin January 9, 2017January 9, 2017 Devlog, News No Comments Read more

The Final Update of 2016

The Final Update of 2016

Hello, all. The mad spectre of 2016 is in the process of being exorcised. We still have to find a way to defeat Pazuzu, and we have a lot of pea soup to clean off the walls, but hopefully 2017

admin December 30, 2016 Devlog No Comments Read more

Tackling a Design Problem

Tackling a Design Problem

First things first: A new beta update has been uploaded to Steam for MATRON-tier backers! I’m afraid this one utterly breaks save games, but I’m 98% certain that this is the last time I need to do that. From now

admin December 21, 2016 Devlog No Comments Read more

A Thumping New Trailer

Just a quick little update today: There is a new trailer for HOMD, and I want you to point your face in its direction. Enjoy!  

admin December 12, 2016 Devlog, News No Comments Read more

Bugs, Weapons and Bounties

Bugs, Weapons and Bounties

HOMD’s release is getting closer and closer! I’ve been making sure the game is ready. And what does that mean, practically speaking? Well – Bugs   Over the last few days I’ve fixed *checks notes* 139 bugs, typos and assorted dull problems.

admin November 18, 2016 Devlog No Comments Read more
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  • At last, an update: Sunless Skies is out now!
  • One Week Later: Reflections on HOMD’s Launch
  • The House Unlocks Today

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