Imagine me lifting AHoMD from the shelf, blowing off the dust, rubbing away a spot of dirt with my sleeve. My rheumy eyes swim with fond memories and muted regrets, my hands shake, there’s probably a moment where I gaze
So A House of Many Doors launched one week ago. I’m still reeling. I’d hoped for a break after releasing the game, but instead I’ve found myself working just as hard as before. Once the hubbub dies down I’d like to
A House of Many Doors will be released today, Friday 3rd February, at 4pm GMT. The train is scuttling from the station, mechanical joints creaking and squealing. Gather your essentials and leap aboard. Launch yourself into the waiting darkness. It’s been a long and
As I write this devlog, there are just… …before A House of Many Doors is officially released on Steam. Mark it in your calendars. Set a reminder on your phone. Build a statue in the desert. But I wanted to take
We are approaching February 3rd. HOMD is almost out. Soon I can sleep again. I hope you enjoy the game. But the devlogs don’t stop! They never stop! There’s something a bit weird about romance in games, right? In most
Very, very brief update to usher in 2017: I’ve spent the last few days working on a Mac build of HOMD, a process which was baffling and frustrating and not without its dangers. But now it’s done! (Huge thanks to Failbetter
Hello, all. The mad spectre of 2016 is in the process of being exorcised. We still have to find a way to defeat Pazuzu, and we have a lot of pea soup to clean off the walls, but hopefully 2017
First things first: A new beta update has been uploaded to Steam for MATRON-tier backers! I’m afraid this one utterly breaks save games, but I’m 98% certain that this is the last time I need to do that. From now
Just a quick little update today: There is a new trailer for HOMD, and I want you to point your face in its direction. Enjoy!
HOMD’s release is getting closer and closer! I’ve been making sure the game is ready. And what does that mean, practically speaking? Well – Bugs Over the last few days I’ve fixed *checks notes* 139 bugs, typos and assorted dull problems.