HOMD’s release is getting closer and closer! I’ve been making sure the game is ready. And what does that mean, practically speaking? Well – Bugs Over the last few days I’ve fixed *checks notes* 139 bugs, typos and assorted dull problems.
The Kinetopede Upgrade System
I recently made a guest blog post on Failbetter Games’ website! Have a look! Welcome, traveller. Step into this little hole. I’m going to bury you up to the neck. This will take a while and be quite dull for
Devlog Friday, Part 6 – Three exciting things
Good marrow, explorers. Yes, marrow, not morrow. Pass me one of your juicy bones. Today is the day for a larger update to make amends for the meager offerings I served up last week. Strap yourselves in. Much has happened. So much that
Devlog Friday, Part 5 – In which everything is chugging along nicely
Greetings, explorers. Have a seat by the fire. Don’t fall in. Not much new development this week, I’m afraid. The world has been conspiring against my productivity by making me happy. Last weekend – and weekends are usually when I
Devlog Friday, Part 4 – Elegy on the Reluctant Hell of Grief
Hello, explorers. Exciting stuff this week. Firstly, combat work has been proceeding nicely. As you can see above, we now have walls – getting your crew to navigate through this little maze was a little fiddly from a programming perspective, and