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Bugs, Weapons and Bounties

Bugs, Weapons and Bounties

HOMD’s release is getting closer and closer! I’ve been making sure the game is ready. And what does that mean, practically speaking? Well – Bugs   Over the last few days I’ve fixed *checks notes* 139 bugs, typos and assorted dull problems.

admin November 18, 2016 Devlog No Comments Read more

The Kinetopede Upgrade System

The Kinetopede Upgrade System

I recently made a guest blog post on Failbetter Games’ website! Have a look! Welcome, traveller. Step into this little hole. I’m going to bury you up to the neck. This will take a while and be quite dull for

admin October 9, 2015October 9, 2015 Devlog No Comments Read more

Devlog Friday, Part 6 – Three exciting things

Devlog Friday, Part 6 – Three exciting things

Good marrow, explorers. Yes, marrow, not morrow. Pass me one of your juicy bones. Today is the day for a larger update to make amends for the meager offerings I served up last week. Strap yourselves in. Much has happened. So much that

admin July 24, 2015July 24, 2015 Devlog, News No Comments Read more

Devlog Friday, Part 5 – In which everything is chugging along nicely

Devlog Friday, Part 5 – In which everything is chugging along nicely

Greetings, explorers. Have a seat by the fire. Don’t fall in. Not much new development this week, I’m afraid. The world has been conspiring against my productivity by making me happy. Last weekend – and weekends are usually when I

admin July 17, 2015July 24, 2015 Devlog No Comments Read more

Devlog Friday, Part 4 – Elegy on the Reluctant Hell of Grief

Devlog Friday, Part 4 – Elegy on the Reluctant Hell of Grief

Hello, explorers. Exciting stuff this week. Firstly, combat work has been proceeding nicely. As you can see above, we now have walls – getting your crew to navigate through this little maze was a little fiddly from a programming perspective, and

admin July 10, 2015July 24, 2015 Devlog No Comments Read more
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