Over the next few months, and in anticipation of HOMD’s *!* FEBRUARY 3RD *!* release, I’m going to be serving up light story-aperitifs to whet your appetite. If you’re already a Kickstarter backer, consider this a delightful titillation and a confirmation of
Hello, squids and snails. (Edit: It has come to my attention that the opening line of this update could be potentially viewed as discriminatory towards certain varieties of mollusc: slugs, octopodes, limpets, and cuttlefish, to name just a few. I
The cold dawn is what wakes you – not the stench of rotten mince pie, nor the baby pissing gently in your ear. What happened? Is it January already? > Eat pies The pies have ossified into a hideous mass.
Hello there, backers. Confidantes. Friends. Catherine has been working on the House of Many Doors GUI (that’s Graphical User Interface, if you’re wondering). She’s made it extremely sleek and elegant, and now that I’ve added her work to the game,
I described the last update as a “quick little update” and then proceeded to write somewhere in the region of 1000 words. This time, I’m afraid, I’m going to stick to my promises. Here is a condensed list of what
Come in, come in, sit down! Here’s your grapnel. If another devlog gets within 50 paces, you will launch the grappling-hook, crash through their window, and wreak merry hell. I hear the Top Secret devlog will soon be approaching, so ready yourself.
Things are going swimmingly here at Pixel Trickery HQ, so here’s a short but sweet update! It’s the opposite of me – I’m tall and sour. First of all, the eponymous exciting announcement – thanks to your generous funding, I’ve been
Hello, wanderers. Sit down, pour yourself a cup of tea. It’s terrible outside, but it’s lovely here. I thought we were due for an update on my Kickstarter progress. A House of Many Doors is currently sitting pretty at over 200% funded, and still
Trailer The game’s very first trailer is now live. This is not a drill. Check it out below! Art I have managed to find a truly fantastic artist who has agreed to work on the game’s illustrations. Say hello to Catherine Unger – she’s