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Month: July 2015

Devlog Friday, Part 7 – Doors vs Rooms

Devlog Friday, Part 7 – Doors vs Rooms

Step inside my abode, explorers, and listen to my mildly flavoursome introductory blather. Yes, welcome to the House of Many Doors website – What’s that? Rooms? Many Rooms? No, I have no idea what you’re talking about. We’ve always, always

admin July 31, 2015July 31, 2015 Devlog, News No Comments Read more

Devlog Friday, Part 6 – Three exciting things

Devlog Friday, Part 6 – Three exciting things

Good marrow, explorers. Yes, marrow, not morrow. Pass me one of your juicy bones. Today is the day for a larger update to make amends for the meager offerings I served up last week. Strap yourselves in. Much has happened. So much that

admin July 24, 2015July 24, 2015 Devlog, News No Comments Read more

Devlog Friday, Part 5 – In which everything is chugging along nicely

Devlog Friday, Part 5 – In which everything is chugging along nicely

Greetings, explorers. Have a seat by the fire. Don’t fall in. Not much new development this week, I’m afraid. The world has been conspiring against my productivity by making me happy. Last weekend – and weekends are usually when I

admin July 17, 2015July 24, 2015 Devlog No Comments Read more

Devlog Friday, Part 4 – Elegy on the Reluctant Hell of Grief

Devlog Friday, Part 4 – Elegy on the Reluctant Hell of Grief

Hello, explorers. Exciting stuff this week. Firstly, combat work has been proceeding nicely. As you can see above, we now have walls – getting your crew to navigate through this little maze was a little fiddly from a programming perspective, and

admin July 10, 2015July 24, 2015 Devlog No Comments Read more

Devlog Friday, Part 3 – A kinetopede kerfuffle

Devlog Friday, Part 3 – A kinetopede kerfuffle

Hello, explorers. Today I want to take you through the work I’ve done on combat so far. So you’re making your way through the House – perhaps you’re on your way to trade hazard-coffee with the Ninefold Caliphate, or explore

admin July 3, 2015July 24, 2015 Devlog No Comments Read more
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