I’ve spent the week making a bunch of small changes to the game – UI tweaks, bugfixes, and optimizations. Although each change is relatively minor, it’s made a big difference overall. The alpha build has been updated for Kickstarter backers if
Alpha Release Imminent! Combat Looks Nice Now!
Hello, squids and snails. (Edit: It has come to my attention that the opening line of this update could be potentially viewed as discriminatory towards certain varieties of mollusc: slugs, octopodes, limpets, and cuttlefish, to name just a few. I
Sleek New GUI (with video)
Hello there, backers. Confidantes. Friends. Catherine has been working on the House of Many Doors GUI (that’s Graphical User Interface, if you’re wondering). She’s made it extremely sleek and elegant, and now that I’ve added her work to the game,
A Quick Little Progress Update
I described the last update as a “quick little update” and then proceeded to write somewhere in the region of 1000 words. This time, I’m afraid, I’m going to stick to my promises. Here is a condensed list of what