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Devlog

Devlog Friday, Part 8 – Kickstarter Coming 2nd September!

Devlog Friday, Part 8 – Kickstarter Coming 2nd September!

Things are really starting to kick off! Anyone who is vaguely familiar with the typical cycle of an indie game developer in 2015 will know that this was inevitable. That’s right: On the 2nd of September I will be launching

admin August 7, 2015August 7, 2015 Devlog, News No Comments Read more

Devlog Friday, Part 7 – Doors vs Rooms

Devlog Friday, Part 7 – Doors vs Rooms

Step inside my abode, explorers, and listen to my mildly flavoursome introductory blather. Yes, welcome to the House of Many Doors website – What’s that? Rooms? Many Rooms? No, I have no idea what you’re talking about. We’ve always, always

admin July 31, 2015July 31, 2015 Devlog, News No Comments Read more

Devlog Friday, Part 6 – Three exciting things

Devlog Friday, Part 6 – Three exciting things

Good marrow, explorers. Yes, marrow, not morrow. Pass me one of your juicy bones. Today is the day for a larger update to make amends for the meager offerings I served up last week. Strap yourselves in. Much has happened. So much that

admin July 24, 2015July 24, 2015 Devlog, News No Comments Read more

Devlog Friday, Part 5 – In which everything is chugging along nicely

Devlog Friday, Part 5 – In which everything is chugging along nicely

Greetings, explorers. Have a seat by the fire. Don’t fall in. Not much new development this week, I’m afraid. The world has been conspiring against my productivity by making me happy. Last weekend – and weekends are usually when I

admin July 17, 2015July 24, 2015 Devlog No Comments Read more

Devlog Friday, Part 4 – Elegy on the Reluctant Hell of Grief

Devlog Friday, Part 4 – Elegy on the Reluctant Hell of Grief

Hello, explorers. Exciting stuff this week. Firstly, combat work has been proceeding nicely. As you can see above, we now have walls – getting your crew to navigate through this little maze was a little fiddly from a programming perspective, and

admin July 10, 2015July 24, 2015 Devlog No Comments Read more

Devlog Friday, Part 3 – A kinetopede kerfuffle

Devlog Friday, Part 3 – A kinetopede kerfuffle

Hello, explorers. Today I want to take you through the work I’ve done on combat so far. So you’re making your way through the House – perhaps you’re on your way to trade hazard-coffee with the Ninefold Caliphate, or explore

admin July 3, 2015July 24, 2015 Devlog No Comments Read more

Devlog Tuesday?! Part 1.5 – Credit where credit’s due

Devlog Tuesday?! Part 1.5 – Credit where credit’s due

Hello again, explorers. This started as the second entry in my Devlog, but I launched into such an extreme tangent that it’s had to become its own thing. So I thought I’d publish it a bit early, and on Friday you

admin June 23, 2015July 24, 2015 Devlog 2 Comments Read more

Devlog Friday, Part 1 – Setting forth

Devlog Friday, Part 1 – Setting forth

This is the first devlog entry for A House of Many Rooms. I’ve been working on the game since January, so there’s a bit of catching up for us to do. In January I started watching Tom Francis’s Game Maker

admin June 19, 2015July 24, 2015 Devlog 2 Comments Read more
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