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Devlog

Clank Clank, Toot Toot! HOMD is in Beta!

Clank Clank, Toot Toot! HOMD is in Beta!

The main story of A House of Many Doors is now complete and in the game! You dream of a corpse-like woman, impaled upon a tree. She wants you to find her. She promises an escape from the House…   Yep, it’s all done.

admin November 5, 2016 Devlog, News No Comments Read more

It’s the Little Things

It’s the Little Things

You approach the moonlit shack, tiny animal-bones crunching beneath your boots. The man sitting by the fire outside looks more dead than alive: haggard, ancient, decayed. A question comes unbidden to your lips. “What happened to you?” “Indie game development,”

admin October 14, 2016 Devlog No Comments Read more

A Time for Endings

A Time for Endings

Hey all, Sorry for the radio silence the last two weeks – I’ve been working very hard on finishing off HOMD’s main story. It’s turning out very well, and I should be completely finished by the end of next week.I’ll

admin October 7, 2016 Devlog, News No Comments Read more

Revelations in Cheap Ink

Revelations in Cheap Ink

First order of the day is to let you know that I studied the ancient scrolls, meditated atop a shattered mountain, and finally learned how to use Tumblr. Follow HOMD on there if you want occasional lovely screenshots. Progress on HOMD is

admin September 16, 2016 Devlog No Comments Read more

This Update Ends With a Rocket-Powered Blimp

This Update Ends With a Rocket-Powered Blimp

I’ve spent the week making a bunch of small changes to the game – UI tweaks, bugfixes, and optimizations. Although each change is relatively minor, it’s made a big difference overall. The alpha build has been updated for Kickstarter backers if

admin August 26, 2016 Devlog No Comments Read more

New Release Date: 3rd February 2017

New Release Date: 3rd February 2017

The Big News HOMD’s release date has been postponed to the 3rd of February. This is a decision I didn’t want to have to make, and I’ve only come to it after lots of discussion with the people at Failbetter,

admin August 11, 2016 Devlog, News, Press Release No Comments Read more

The Cathedral of Stolen Gods

The Cathedral of Stolen Gods

Gods, eh? They get everywhere, like ghosts or fleas. The House is full of them. Of course, some gods are more powerful than others – some are so powerful that they grant their priests special talents. The priests of Anglecrab

admin July 25, 2016 Devlog No Comments Read more

Concerning Goats

Concerning Goats

Welcome, friends and gentlegoats, I have had my head buried in work recently, trying to Get Things Done. The worst paradox is that the more work I do, the less work is apparent to the outside world – because I

admin July 15, 2016 Devlog No Comments Read more

New Release Trailer!

New Release Trailer!

I have a hot new trailer to go with the game’s hot new release date. (That’s September 24th, tell your friends, tell your enemies.) I was also featured in PC Gamer last week! (I was prompted to make a new trailer

admin May 23, 2016 Devlog, News, Press Release No Comments Read more

Dealing with Darkness

Dealing with Darkness

Remember a few weeks ago, when we discussed monsters in darkness? I implied that the only way of dealing with them was to turn on your Heartlight. Actually, that’s not your only option – though the other options will require

admin May 6, 2016May 6, 2016 Devlog No Comments Read more
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