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Explore the House, a parasite dimension that steals from other worlds

Explore the House, a parasite dimension that steals from other worlds

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Enlist dozens of compelling characters to join your crew, each with their own secret or not-so-secret agenda

Enlist dozens of compelling characters to join your crew, each with their own secret or not-so-secret agenda

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Tense turn-based combat

Tense turn-based combat

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Devlog Friday, Part 5 – In which everything is chugging along nicely

Devlog Friday, Part 5 – In which everything is chugging along nicely

Greetings, explorers. Have a seat by the fire. Don’t fall in. Not much new development this week, I’m afraid. The world has been conspiring against my productivity by making me happy. Last weekend – and weekends are usually when I

admin July 17, 2015July 24, 2015 Devlog No Comments Read more

Devlog Friday, Part 4 – Elegy on the Reluctant Hell of Grief

Devlog Friday, Part 4 – Elegy on the Reluctant Hell of Grief

Hello, explorers. Exciting stuff this week. Firstly, combat work has been proceeding nicely. As you can see above, we now have walls – getting your crew to navigate through this little maze was a little fiddly from a programming perspective, and

admin July 10, 2015July 24, 2015 Devlog No Comments Read more

Devlog Friday, Part 3 – A kinetopede kerfuffle

Devlog Friday, Part 3 – A kinetopede kerfuffle

Hello, explorers. Today I want to take you through the work I’ve done on combat so far. So you’re making your way through the House – perhaps you’re on your way to trade hazard-coffee with the Ninefold Caliphate, or explore

admin July 3, 2015July 24, 2015 Devlog No Comments Read more

Devlog Friday, Part 2 – Combat month begins

Devlog Friday, Part 2 – Combat month begins

Good day, explorers. At the moment I’ve just finished working on crew-members for the lower decks of the kinetopede. These fellas and ladies will be your Gunners, your Junior Engineers, your Guards and your Swabbies; unlike your upper-deck crew, who

admin June 26, 2015July 24, 2015 Uncategorized No Comments Read more

Devlog Tuesday?! Part 1.5 – Credit where credit’s due

Devlog Tuesday?! Part 1.5 – Credit where credit’s due

Hello again, explorers. This started as the second entry in my Devlog, but I launched into such an extreme tangent that it’s had to become its own thing. So I thought I’d publish it a bit early, and on Friday you

admin June 23, 2015July 24, 2015 Devlog 2 Comments Read more

Devlog Friday, Part 1 – Setting forth

Devlog Friday, Part 1 – Setting forth

This is the first devlog entry for A House of Many Rooms. I’ve been working on the game since January, so there’s a bit of catching up for us to do. In January I started watching Tom Francis’s Game Maker

admin June 19, 2015July 24, 2015 Devlog 2 Comments Read more
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  • At last, an update: Sunless Skies is out now!
  • One Week Later: Reflections on HOMD’s Launch
  • The House Unlocks Today

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