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sanity

Dealing with Darkness

Dealing with Darkness

Remember a few weeks ago, when we discussed monsters in darkness? I implied that the only way of dealing with them was to turn on your Heartlight. Actually, that’s not your only option – though the other options will require

admin May 6, 2016May 6, 2016 Devlog No Comments Read more

Darkness, Monsters, and Unexpected Depth

Darkness, Monsters, and Unexpected Depth

Backers, watchers, lurkers, friends, The tarmac is shattered. The buildings are choking on vines. Steam belches from the cracks in the sky. But the devlogs; the devlogs always go through. When I was showing off HOMD at Rezzed last week,

admin April 21, 2016 Devlog 1 Comment Read more

Sounds, Shops, and Sanity

Sounds, Shops, and Sanity

The cold dawn is what wakes you – not the stench of rotten mince pie, nor the baby pissing gently in your ear. What happened? Is it January already? > Eat pies The pies have ossified into a hideous mass.

admin January 16, 2016 Devlog 1 Comment Read more

A sneak peek at the combat system, which has become deep, interesting, and surprisingly nasty

A sneak peek at the combat system, which has become deep, interesting, and surprisingly nasty

The last 2 weeks have been an intense period of knuckling-down on the combat part of the game. Exploring the House, you are sure to meet other travellers, and some of them are not friendly. Better to flee, perhaps, or

admin October 31, 2015 Devlog 1 Comment Read more

Devlog Friday, Part 6 – Three exciting things

Devlog Friday, Part 6 – Three exciting things

Good marrow, explorers. Yes, marrow, not morrow. Pass me one of your juicy bones. Today is the day for a larger update to make amends for the meager offerings I served up last week. Strap yourselves in. Much has happened. So much that

admin July 24, 2015July 24, 2015 Devlog, News No Comments Read more
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