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BIG NEWS: Major change to combat system, update to alpha build

BIG NEWS: Major change to combat system, update to alpha build

A couple of months on, I can look back on HOMD’s early alpha release with a nice sense of perspective, and all told it actually went very well. There were many reports of instability and poor collision detection, but both

admin April 29, 2016April 29, 2016 Devlog, News 1 Comment Read more

Alpha News & Combat Spotlight

Alpha News & Combat Spotlight

Hello friends, Last week, the House of Many Doors alpha was released to MATRON-tier backers and above. The game is still very much unfinished and very much an alpha, but enough of the code is complete that I felt alpha testing

admin February 26, 2016February 26, 2016 Devlog, News No Comments Read more

Alpha Release Imminent! Combat Looks Nice Now!

Alpha Release Imminent! Combat Looks Nice Now!

Hello, squids and snails. (Edit: It has come to my attention that the opening line of this update could be potentially viewed as discriminatory towards certain varieties of mollusc: slugs, octopodes, limpets, and cuttlefish, to name just a few. I

admin February 12, 2016 Devlog No Comments Read more

Melee Combat, Boarding, Pretty Artwork

Melee Combat, Boarding, Pretty Artwork

Come in, come in, sit down! Here’s your grapnel. If another devlog gets within 50 paces, you will launch the grappling-hook, crash through their window, and wreak merry hell. I hear the Top Secret devlog will soon be approaching, so ready yourself.

admin November 8, 2015 Devlog No Comments Read more

A sneak peek at the combat system, which has become deep, interesting, and surprisingly nasty

A sneak peek at the combat system, which has become deep, interesting, and surprisingly nasty

The last 2 weeks have been an intense period of knuckling-down on the combat part of the game. Exploring the House, you are sure to meet other travellers, and some of them are not friendly. Better to flee, perhaps, or

admin October 31, 2015 Devlog 1 Comment Read more

Devlog Friday, Part 7 – Doors vs Rooms

Devlog Friday, Part 7 – Doors vs Rooms

Step inside my abode, explorers, and listen to my mildly flavoursome introductory blather. Yes, welcome to the House of Many Doors website – What’s that? Rooms? Many Rooms? No, I have no idea what you’re talking about. We’ve always, always

admin July 31, 2015July 31, 2015 Devlog, News No Comments Read more

Devlog Friday, Part 6 – Three exciting things

Devlog Friday, Part 6 – Three exciting things

Good marrow, explorers. Yes, marrow, not morrow. Pass me one of your juicy bones. Today is the day for a larger update to make amends for the meager offerings I served up last week. Strap yourselves in. Much has happened. So much that

admin July 24, 2015July 24, 2015 Devlog, News No Comments Read more

Devlog Friday, Part 5 – In which everything is chugging along nicely

Devlog Friday, Part 5 – In which everything is chugging along nicely

Greetings, explorers. Have a seat by the fire. Don’t fall in. Not much new development this week, I’m afraid. The world has been conspiring against my productivity by making me happy. Last weekend – and weekends are usually when I

admin July 17, 2015July 24, 2015 Devlog No Comments Read more

Devlog Friday, Part 4 – Elegy on the Reluctant Hell of Grief

Devlog Friday, Part 4 – Elegy on the Reluctant Hell of Grief

Hello, explorers. Exciting stuff this week. Firstly, combat work has been proceeding nicely. As you can see above, we now have walls – getting your crew to navigate through this little maze was a little fiddly from a programming perspective, and

admin July 10, 2015July 24, 2015 Devlog No Comments Read more

Devlog Friday, Part 3 – A kinetopede kerfuffle

Devlog Friday, Part 3 – A kinetopede kerfuffle

Hello, explorers. Today I want to take you through the work I’ve done on combat so far. So you’re making your way through the House – perhaps you’re on your way to trade hazard-coffee with the Ninefold Caliphate, or explore

admin July 3, 2015July 24, 2015 Devlog No Comments Read more
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