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catherine unger

Dealing with Darkness

Dealing with Darkness

Remember a few weeks ago, when we discussed monsters in darkness? I implied that the only way of dealing with them was to turn on your Heartlight. Actually, that’s not your only option – though the other options will require

admin May 6, 2016May 6, 2016 Devlog No Comments Read more

Alpha Release Imminent! Combat Looks Nice Now!

Alpha Release Imminent! Combat Looks Nice Now!

Hello, squids and snails. (Edit: It has come to my attention that the opening line of this update could be potentially viewed as discriminatory towards certain varieties of mollusc: slugs, octopodes, limpets, and cuttlefish, to name just a few. I

admin February 12, 2016 Devlog No Comments Read more

Sounds, Shops, and Sanity

Sounds, Shops, and Sanity

The cold dawn is what wakes you – not the stench of rotten mince pie, nor the baby pissing gently in your ear. What happened? Is it January already? > Eat pies The pies have ossified into a hideous mass.

admin January 16, 2016 Devlog 1 Comment Read more

Sleek New GUI (with video)

Sleek New GUI (with video)

Hello there, backers. Confidantes. Friends. Catherine has been working on the House of Many Doors GUI (that’s Graphical User Interface, if you’re wondering). She’s made it extremely sleek and elegant, and now that I’ve added her work to the game,

admin December 19, 2015December 19, 2015 Devlog No Comments Read more

Soundtrack Sneak Peek! Excitement!

Soundtrack Sneak Peek! Excitement!

What’s been going on? I’ve been writing, designing and implementing the game’s questlines over the last few weeks, and it’s all coming together quite nicely. I also coded some gooey blood splatter effects for combat, because videogames. The UI changes

admin December 4, 2015December 4, 2015 Devlog No Comments Read more

A Quick Little Progress Update

A Quick Little Progress Update

I described the last update as a “quick little update” and then proceeded to write somewhere in the region of 1000 words. This time, I’m afraid, I’m going to stick to my promises. Here is a condensed list of what

admin November 21, 2015 Devlog No Comments Read more

Melee Combat, Boarding, Pretty Artwork

Melee Combat, Boarding, Pretty Artwork

Come in, come in, sit down! Here’s your grapnel. If another devlog gets within 50 paces, you will launch the grappling-hook, crash through their window, and wreak merry hell. I hear the Top Secret devlog will soon be approaching, so ready yourself.

admin November 8, 2015 Devlog No Comments Read more

A sneak peek at the combat system, which has become deep, interesting, and surprisingly nasty

A sneak peek at the combat system, which has become deep, interesting, and surprisingly nasty

The last 2 weeks have been an intense period of knuckling-down on the combat part of the game. Exploring the House, you are sure to meet other travellers, and some of them are not friendly. Better to flee, perhaps, or

admin October 31, 2015 Devlog 1 Comment Read more

Exciting Announcement: A new member of the HOMD team throws their hat into the ring!

Things are going swimmingly here at Pixel Trickery HQ, so here’s a short but sweet update! It’s the opposite of me – I’m tall and sour. First of all, the eponymous exciting announcement – thanks to your generous funding, I’ve been

admin October 16, 2015 Devlog, News No Comments Read more

Kickstarter Progress & New Art Announcement

Kickstarter Progress & New Art Announcement

Hello, wanderers. Sit down, pour yourself a cup of tea. It’s terrible outside, but it’s lovely here. I thought we were due for an update on my Kickstarter progress. A House of Many Doors is currently sitting pretty at over 200% funded, and still

admin September 22, 2015 Devlog, News No Comments Read more
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