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announcement

The House Unlocks Today

The House Unlocks Today

A House of Many Doors will be released today, Friday 3rd February, at 4pm GMT. The train is scuttling from the station, mechanical joints creaking and squealing. Gather your essentials and leap aboard. Launch yourself into the waiting darkness. It’s been a long and

admin February 3, 2017 Devlog, News No Comments Read more

A Time for Endings

A Time for Endings

Hey all, Sorry for the radio silence the last two weeks – I’ve been working very hard on finishing off HOMD’s main story. It’s turning out very well, and I should be completely finished by the end of next week.I’ll

admin October 7, 2016 Devlog, News No Comments Read more

New Release Date: 3rd February 2017

New Release Date: 3rd February 2017

The Big News HOMD’s release date has been postponed to the 3rd of February. This is a decision I didn’t want to have to make, and I’ve only come to it after lots of discussion with the people at Failbetter,

admin August 11, 2016 Devlog, News, Press Release No Comments Read more

New Release Trailer!

New Release Trailer!

I have a hot new trailer to go with the game’s hot new release date. (That’s September 24th, tell your friends, tell your enemies.) I was also featured in PC Gamer last week! (I was prompted to make a new trailer

admin May 23, 2016 Devlog, News, Press Release No Comments Read more

HOMD Release Date: September 24th

HOMD Release Date: September 24th

Big news, gang! A House of Many Doors now has an official release date! 24th September 2016. That’s the news. Get your hype trousers on. Go spread the word. Don’t bother reading further unless you’re interested in apologies and excuse-making!

admin May 12, 2016 News 2 Comments Read more

BIG NEWS: Major change to combat system, update to alpha build

BIG NEWS: Major change to combat system, update to alpha build

A couple of months on, I can look back on HOMD’s early alpha release with a nice sense of perspective, and all told it actually went very well. There were many reports of instability and poor collision detection, but both

admin April 29, 2016April 29, 2016 Devlog, News 1 Comment Read more

Alpha Release Imminent! Combat Looks Nice Now!

Alpha Release Imminent! Combat Looks Nice Now!

Hello, squids and snails. (Edit: It has come to my attention that the opening line of this update could be potentially viewed as discriminatory towards certain varieties of mollusc: slugs, octopodes, limpets, and cuttlefish, to name just a few. I

admin February 12, 2016 Devlog No Comments Read more

Exciting Announcement: A new member of the HOMD team throws their hat into the ring!

Things are going swimmingly here at Pixel Trickery HQ, so here’s a short but sweet update! It’s the opposite of me – I’m tall and sour. First of all, the eponymous exciting announcement – thanks to your generous funding, I’ve been

admin October 16, 2015 Devlog, News No Comments Read more

The Kickstarter winds down, with over 300% of our goal

The Kickstarter winds down, with over 300% of our goal

Yesterday, A House of Many Doors’ Kickstarter campaign drew to a close, with 1103 backers and £12,866 raised. That’s over 300% of its funding goal. This is, needless to say, fantastic news and will completely transform AHoMD visually and musically. Thanks so much to everyone

admin October 3, 2015October 3, 2015 News No Comments Read more

Kickstarter Progress & New Art Announcement

Kickstarter Progress & New Art Announcement

Hello, wanderers. Sit down, pour yourself a cup of tea. It’s terrible outside, but it’s lovely here. I thought we were due for an update on my Kickstarter progress. A House of Many Doors is currently sitting pretty at over 200% funded, and still

admin September 22, 2015 Devlog, News No Comments Read more
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