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Month: April 2016

BIG NEWS: Major change to combat system, update to alpha build

BIG NEWS: Major change to combat system, update to alpha build

A couple of months on, I can look back on HOMD’s early alpha release with a nice sense of perspective, and all told it actually went very well. There were many reports of instability and poor collision detection, but both

admin April 29, 2016April 29, 2016 Devlog, News 1 Comment Read more

Darkness, Monsters, and Unexpected Depth

Darkness, Monsters, and Unexpected Depth

Backers, watchers, lurkers, friends, The tarmac is shattered. The buildings are choking on vines. Steam belches from the cracks in the sky. But the devlogs; the devlogs always go through. When I was showing off HOMD at Rezzed last week,

admin April 21, 2016 Devlog 1 Comment Read more

REZZED! Also: bees, goats

REZZED! Also: bees, goats

Hello everyone, Just a quick note to say that I will be operating a small booth at this year’s EGX Rezzed! If you’re near London this week, why not drop in and see me? You’ll be able to play a

admin April 5, 2016 Devlog, News 1 Comment Read more
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