Hello there, backers. Confidantes. Friends. Catherine has been working on the House of Many Doors GUI (that’s Graphical User Interface, if you’re wondering). She’s made it extremely sleek and elegant, and now that I’ve added her work to the game,
Soundtrack Sneak Peek! Excitement!
What’s been going on? I’ve been writing, designing and implementing the game’s questlines over the last few weeks, and it’s all coming together quite nicely. I also coded some gooey blood splatter effects for combat, because videogames. The UI changes