A House of Many Doors is a new game by indie microstudio Pixel Trickery. It’s a 2D exploration RPG which takes inspiration from Sunless Sea, FTL and Planescape: Torment.

Mount an expedition to explore a vast dimension of procedurally-generated nightmare architecture. Assemble a dysfunctional crew, build their morale, uncover their secrets, and try desperately to keep them alive. Travel in a train that walks on mechanical legs, and upgrade it with fearsome armour and weaponry.

“The House is a parasite dimension. It steals from other worlds, and can contain almost anything within its endless walls,” says Harry Tuffs, the writer, coder and founder of Pixel Trickery. “The player’s journey is a process of constant discovery – there’s always something strange around the next corner.”

The game also features real-time combat, a sanity system, and procedurally-generated poetry. Every character and location is illustrated in gorgeous detail by artist Catherine Unger.

A House of Many Doors is coming to Kickstarter and Steam Greenlight on 2nd September 2015. Follow its progress on Twitter or read the devlog for more information.

Watch the trailer here.

Press Release August 2015

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