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Monday Nugget: A Psychological Problem | a HOUSE of MANY DOORS
Nugget is a disgusting word, isn't it? Why the hell do we apply it to food? Two shorter updates this week, rather than one long one. This one is especially short, though, because over the last weekend I've been working on nothing but the trailer – which I think is good, but it's awaiting feedback from some trusted friends before I post it publicly. The process of working on the trailer has been really interesting, though. I uncovered a lot of bugs, which is partly why it took so long to make – for example, I found something that was more of a feature than a bug, but which was having unintended side-effects in the rest of my code. It was a tiny segment of code, hidden away at the bottom of an unrelated script, which was making it impossible to increase the kinetopede's speed. So how the hell did I miss this? Usually I'm pretty good at spotting this kind of thing. Interestingly, I don't think the problem is anything to do with programming – it's a combination of psychological factors