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Devlog Friday, Part 8 – Kickstarter Coming 2nd September! | a HOUSE of MANY DOORS
Things are really starting to kick off! Anyone who is vaguely familiar with the typical cycle of an indie game developer in 2015 will know that this was inevitable. That's right: On the 2nd of September I will be launching the House of Many Doors Kickstarter campaign. (I will also be launching the House of Many Doors Steam Greenlight campaign! Hopefully the two will feed into each other.) So why am I doing this? Well, Greenlight is obvious – I want the game on Steam, for reasons which are probably apparent – but the Kickstarter is worth explaining in more detail. It's the right time to launch this campaign, I feel. I've spent seven months in development now, for the first six of which I was juggling development with a full-time job and staying up until 3 am more often than not. What this means in real terms is that I've done enough of the game to: Show it off; Prove that this is something I can do; Know realistically how much I can do and how long it will take me to do it. And I've