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Devlog Friday, Part 4 – Elegy on the Reluctant Hell of Grief | a HOUSE of MANY DOORS
Hello, explorers. Exciting stuff this week. A highlighted crew-member running toward a glowing dot. Okay, so this specific thing is not SUPER exciting. Firstly, combat work has been proceeding nicely. As you can see above, we now have walls – getting your crew to navigate through this little maze was a little fiddly from a programming perspective, and occasionally they still run in very small circles for no good reason, but the pathfinding is almost perfect now and they find the shortest route to their destination 99% of the time. I’ve also spent a lot of time animating various items of crew-member clothing – no more nakedness! Waiting for the 'Charging' bar to fill will be extremely stressful when the enemy has artillery too, and you're being bombarded constantly. As you can see, I’ve now also added artillery fire, a crucial part of the combat system. Above, you can see me waiting for my artillery weapon to charge on a kinetopede with one weapon. Each kinetopede will be able to have